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- /*-
- * Copyright (c) 2011 Ryota Hayashi
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR(S) BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * $FreeBSD$
- */
- #import "HRCgUtil.h"
- void HRSetRoundedRectanglePath(CGContextRef context,const CGRect rect,CGFloat radius){
- CGFloat lx = CGRectGetMinX(rect);
- CGFloat cx = CGRectGetMidX(rect);
- CGFloat rx = CGRectGetMaxX(rect);
- CGFloat by = CGRectGetMinY(rect);
- CGFloat cy = CGRectGetMidY(rect);
- CGFloat ty = CGRectGetMaxY(rect);
-
- CGContextMoveToPoint(context, lx, cy);
- CGContextAddArcToPoint(context, lx, by, cx, by, radius);
- CGContextAddArcToPoint(context, rx, by, rx, cy, radius);
- CGContextAddArcToPoint(context, rx, ty, cx, ty, radius);
- CGContextAddArcToPoint(context, lx, ty, lx, cy, radius);
- CGContextClosePath(context);
- }
- void HRDrawSquareColorBatch(CGContextRef context,CGPoint position,HRRGBColor* color,float size){
- float cx = position.x;
- float cy = position.y;
-
- float rRize = size;
- float backRSize = rRize + 3.0f;
- float shadowRSize = backRSize + 3.0f;
-
- CGRect rectEllipse = CGRectMake(cx - rRize, cy - rRize, rRize*2, rRize*2);
- CGRect rectBackEllipse = CGRectMake(cx - backRSize, cy - backRSize, backRSize*2, backRSize*2);
- CGRect rectShadowEllipse = CGRectMake(cx - shadowRSize, cy - shadowRSize, shadowRSize*2, shadowRSize*2);
-
- CGContextSaveGState(context);
- HRSetRoundedRectanglePath(context, rectBackEllipse,8.0f);
- CGContextClip(context);
- HRSetRoundedRectanglePath(context, rectShadowEllipse,8.0f);
- CGContextSetLineWidth(context, 5.5f);
- [[UIColor whiteColor] set];
- CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 1.0f), 4.0f, [UIColor colorWithWhite:0.0f alpha:0.2f].CGColor);
- CGContextDrawPath(context, kCGPathStroke);
- CGContextRestoreGState(context);
-
- CGContextSaveGState(context);
- CGContextSetRGBFillColor(context, color->r, color->g, color->b, 1.0f);
- CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 0.5f), 0.5f, [UIColor colorWithWhite:0.0f alpha:0.2f].CGColor);
- HRSetRoundedRectanglePath(context, rectEllipse,5.0f);
- CGContextDrawPath(context, kCGPathFill);
- CGContextRestoreGState(context);
- }
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