/*- * Copyright (c) 2011 Ryota Hayashi * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR(S) BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $FreeBSD$ */ #import "HRCgUtil.h" void HRSetRoundedRectanglePath(CGContextRef context,const CGRect rect,CGFloat radius){ CGFloat lx = CGRectGetMinX(rect); CGFloat cx = CGRectGetMidX(rect); CGFloat rx = CGRectGetMaxX(rect); CGFloat by = CGRectGetMinY(rect); CGFloat cy = CGRectGetMidY(rect); CGFloat ty = CGRectGetMaxY(rect); CGContextMoveToPoint(context, lx, cy); CGContextAddArcToPoint(context, lx, by, cx, by, radius); CGContextAddArcToPoint(context, rx, by, rx, cy, radius); CGContextAddArcToPoint(context, rx, ty, cx, ty, radius); CGContextAddArcToPoint(context, lx, ty, lx, cy, radius); CGContextClosePath(context); } void HRDrawSquareColorBatch(CGContextRef context,CGPoint position,HRRGBColor* color,float size){ float cx = position.x; float cy = position.y; float rRize = size; float backRSize = rRize + 3.0f; float shadowRSize = backRSize + 3.0f; CGRect rectEllipse = CGRectMake(cx - rRize, cy - rRize, rRize*2, rRize*2); CGRect rectBackEllipse = CGRectMake(cx - backRSize, cy - backRSize, backRSize*2, backRSize*2); CGRect rectShadowEllipse = CGRectMake(cx - shadowRSize, cy - shadowRSize, shadowRSize*2, shadowRSize*2); CGContextSaveGState(context); HRSetRoundedRectanglePath(context, rectBackEllipse,8.0f); CGContextClip(context); HRSetRoundedRectanglePath(context, rectShadowEllipse,8.0f); CGContextSetLineWidth(context, 5.5f); [[UIColor whiteColor] set]; CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 1.0f), 4.0f, [UIColor colorWithWhite:0.0f alpha:0.2f].CGColor); CGContextDrawPath(context, kCGPathStroke); CGContextRestoreGState(context); CGContextSaveGState(context); CGContextSetRGBFillColor(context, color->r, color->g, color->b, 1.0f); CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 0.5f), 0.5f, [UIColor colorWithWhite:0.0f alpha:0.2f].CGColor); HRSetRoundedRectanglePath(context, rectEllipse,5.0f); CGContextDrawPath(context, kCGPathFill); CGContextRestoreGState(context); }