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- <!doctype html>
- <title>CodeMirror: C-like mode</title>
- <meta charset="utf-8"/>
- <link rel=stylesheet href="../../doc/docs.css">
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- <script src="../../lib/codemirror.js"></script>
- <script src="../../addon/edit/matchbrackets.js"></script>
- <link rel="stylesheet" href="../../addon/hint/show-hint.css">
- <script src="../../addon/hint/show-hint.js"></script>
- <script src="clike.js"></script>
- <style>.CodeMirror {border: 2px inset #dee;}</style>
- <div id=nav>
- <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a>
- <ul>
- <li><a href="../../index.html">Home</a>
- <li><a href="../../doc/manual.html">Manual</a>
- <li><a href="https://github.com/codemirror/codemirror">Code</a>
- </ul>
- <ul>
- <li><a href="../index.html">Language modes</a>
- <li><a class=active href="#">C-like</a>
- </ul>
- </div>
- <article>
- <h2>C-like mode</h2>
- <div><textarea id="c-code">
- /* C demo code */
- #include <zmq.h>
- #include <pthread.h>
- #include <semaphore.h>
- #include <time.h>
- #include <stdio.h>
- #include <fcntl.h>
- #include <malloc.h>
- typedef struct {
- void* arg_socket;
- zmq_msg_t* arg_msg;
- char* arg_string;
- unsigned long arg_len;
- int arg_int, arg_command;
- int signal_fd;
- int pad;
- void* context;
- sem_t sem;
- } acl_zmq_context;
- #define p(X) (context->arg_##X)
- void* zmq_thread(void* context_pointer) {
- acl_zmq_context* context = (acl_zmq_context*)context_pointer;
- char ok = 'K', err = 'X';
- int res;
- while (1) {
- while ((res = sem_wait(&context->sem)) == EINTR);
- if (res) {write(context->signal_fd, &err, 1); goto cleanup;}
- switch(p(command)) {
- case 0: goto cleanup;
- case 1: p(socket) = zmq_socket(context->context, p(int)); break;
- case 2: p(int) = zmq_close(p(socket)); break;
- case 3: p(int) = zmq_bind(p(socket), p(string)); break;
- case 4: p(int) = zmq_connect(p(socket), p(string)); break;
- case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &p(len)); break;
- case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break;
- case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break;
- case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break;
- case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break;
- }
- p(command) = errno;
- write(context->signal_fd, &ok, 1);
- }
- cleanup:
- close(context->signal_fd);
- free(context_pointer);
- return 0;
- }
- void* zmq_thread_init(void* zmq_context, int signal_fd) {
- acl_zmq_context* context = malloc(sizeof(acl_zmq_context));
- pthread_t thread;
- context->context = zmq_context;
- context->signal_fd = signal_fd;
- sem_init(&context->sem, 1, 0);
- pthread_create(&thread, 0, &zmq_thread, context);
- pthread_detach(thread);
- return context;
- }
- </textarea></div>
- <h2>C++ example</h2>
- <div><textarea id="cpp-code">
- #include <iostream>
- #include "mystuff/util.h"
- namespace {
- enum Enum {
- VAL1, VAL2, VAL3
- };
- char32_t unicode_string = U"\U0010FFFF";
- string raw_string = R"delim(anything
- you
- want)delim";
- int Helper(const MyType& param) {
- return 0;
- }
- } // namespace
- class ForwardDec;
- template <class T, class V>
- class Class : public BaseClass {
- const MyType<T, V> member_;
- public:
- const MyType<T, V>& Method() const {
- return member_;
- }
- void Method2(MyType<T, V>* value);
- }
- template <class T, class V>
- void Class::Method2(MyType<T, V>* value) {
- std::out << 1 >> method();
- value->Method3(member_);
- member_ = value;
- }
- </textarea></div>
- <h2>Objective-C example</h2>
- <div><textarea id="objectivec-code">
- /*
- This is a longer comment
- That spans two lines
- */
- #import <Test/Test.h>
- @implementation YourAppDelegate
- // This is a one-line comment
- - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
- char myString[] = "This is a C character array";
- int test = 5;
- return YES;
- }
- </textarea></div>
- <h2>Java example</h2>
- <div><textarea id="java-code">
- import com.demo.util.MyType;
- import com.demo.util.MyInterface;
- public enum Enum {
- VAL1, VAL2, VAL3
- }
- public class Class<T, V> implements MyInterface {
- public static final MyType<T, V> member;
-
- private class InnerClass {
- public int zero() {
- return 0;
- }
- }
- @Override
- public MyType method() {
- return member;
- }
- public void method2(MyType<T, V> value) {
- method();
- value.method3();
- member = value;
- }
- }
- </textarea></div>
- <h2>Scala example</h2>
- <div><textarea id="scala-code">
- object FilterTest extends App {
- def filter(xs: List[Int], threshold: Int) = {
- def process(ys: List[Int]): List[Int] =
- if (ys.isEmpty) ys
- else if (ys.head < threshold) ys.head :: process(ys.tail)
- else process(ys.tail)
- process(xs)
- }
- println(filter(List(1, 9, 2, 8, 3, 7, 4), 5))
- }
- </textarea></div>
- <script>
- var cEditor = CodeMirror.fromTextArea(document.getElementById("c-code"), {
- lineNumbers: true,
- matchBrackets: true,
- mode: "text/x-csrc"
- });
- var cppEditor = CodeMirror.fromTextArea(document.getElementById("cpp-code"), {
- lineNumbers: true,
- matchBrackets: true,
- mode: "text/x-c++src"
- });
- var javaEditor = CodeMirror.fromTextArea(document.getElementById("java-code"), {
- lineNumbers: true,
- matchBrackets: true,
- mode: "text/x-java"
- });
- var objectivecEditor = CodeMirror.fromTextArea(document.getElementById("objectivec-code"), {
- lineNumbers: true,
- matchBrackets: true,
- mode: "text/x-objectivec"
- });
- var scalaEditor = CodeMirror.fromTextArea(document.getElementById("scala-code"), {
- lineNumbers: true,
- matchBrackets: true,
- mode: "text/x-scala"
- });
- var mac = CodeMirror.keyMap.default == CodeMirror.keyMap.macDefault;
- CodeMirror.keyMap.default[(mac ? "Cmd" : "Ctrl") + "-Space"] = "autocomplete";
- </script>
- <p>Simple mode that tries to handle C-like languages as well as it
- can. Takes two configuration parameters: <code>keywords</code>, an
- object whose property names are the keywords in the language,
- and <code>useCPP</code>, which determines whether C preprocessor
- directives are recognized.</p>
- <p><strong>MIME types defined:</strong> <code>text/x-csrc</code>
- (C), <code>text/x-c++src</code> (C++), <code>text/x-java</code>
- (Java), <code>text/x-csharp</code> (C#),
- <code>text/x-objectivec</code> (Objective-C),
- <code>text/x-scala</code> (Scala), <code>text/x-vertex</code>
- and <code>x-shader/x-fragment</code> (shader programs).</p>
- </article>
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