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- # Project-level configuration.
- cmake_minimum_required(VERSION 3.10)
- project(runner LANGUAGES CXX)
- # The name of the executable created for the application. Change this to change
- # the on-disk name of your application.
- set(BINARY_NAME "o2oa_all_platform")
- # The unique GTK application identifier for this application. See:
- # https://wiki.gnome.org/HowDoI/ChooseApplicationID
- set(APPLICATION_ID "com.example.o2oa_all_platform")
- # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
- # versions of CMake.
- cmake_policy(SET CMP0063 NEW)
- # Load bundled libraries from the lib/ directory relative to the binary.
- set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
- # Root filesystem for cross-building.
- if(FLUTTER_TARGET_PLATFORM_SYSROOT)
- set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
- set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
- endif()
- # Define build configuration options.
- if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- set(CMAKE_BUILD_TYPE "Debug" CACHE
- STRING "Flutter build mode" FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
- "Debug" "Profile" "Release")
- endif()
- # Compilation settings that should be applied to most targets.
- #
- # Be cautious about adding new options here, as plugins use this function by
- # default. In most cases, you should add new options to specific targets instead
- # of modifying this function.
- function(APPLY_STANDARD_SETTINGS TARGET)
- target_compile_features(${TARGET} PUBLIC cxx_std_14)
- target_compile_options(${TARGET} PRIVATE -Wall -Werror)
- target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
- target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
- endfunction()
- # Flutter library and tool build rules.
- set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
- add_subdirectory(${FLUTTER_MANAGED_DIR})
- # System-level dependencies.
- find_package(PkgConfig REQUIRED)
- pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
- add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
- # Define the application target. To change its name, change BINARY_NAME above,
- # not the value here, or `flutter run` will no longer work.
- #
- # Any new source files that you add to the application should be added here.
- add_executable(${BINARY_NAME}
- "main.cc"
- "my_application.cc"
- "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
- )
- # Apply the standard set of build settings. This can be removed for applications
- # that need different build settings.
- apply_standard_settings(${BINARY_NAME})
- # Add dependency libraries. Add any application-specific dependencies here.
- target_link_libraries(${BINARY_NAME} PRIVATE flutter)
- target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
- # Run the Flutter tool portions of the build. This must not be removed.
- add_dependencies(${BINARY_NAME} flutter_assemble)
- # Only the install-generated bundle's copy of the executable will launch
- # correctly, since the resources must in the right relative locations. To avoid
- # people trying to run the unbundled copy, put it in a subdirectory instead of
- # the default top-level location.
- set_target_properties(${BINARY_NAME}
- PROPERTIES
- RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
- )
- # Generated plugin build rules, which manage building the plugins and adding
- # them to the application.
- include(flutter/generated_plugins.cmake)
- # === Installation ===
- # By default, "installing" just makes a relocatable bundle in the build
- # directory.
- set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
- if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
- set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
- endif()
- # Start with a clean build bundle directory every time.
- install(CODE "
- file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
- " COMPONENT Runtime)
- set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
- set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
- install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
- COMPONENT Runtime)
- install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
- COMPONENT Runtime)
- install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
- install(FILES "${bundled_library}"
- DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- endforeach(bundled_library)
- # Fully re-copy the assets directory on each build to avoid having stale files
- # from a previous install.
- set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
- install(CODE "
- file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
- " COMPONENT Runtime)
- install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
- DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
- # Install the AOT library on non-Debug builds only.
- if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
- install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- endif()
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